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Jeff Wayne's The War Of The WorldsThis game is based on The War of the Worlds, but heavily influenced by Jeff Wayne's Musical version in its art style. It also has remixes of the music from the musical version. It is a real-time strategy game. It was unusual at the time, as instead of having pre-set missions, battles only take place when one sides' forces are sent to a sector occupied by the other. In this respect, it is somewhat similar to the NES game North & South. The game takes place in late 19th century Great Britain. The map of Britain (the "War map") is divided into approximately 40 sectors. Each sector held by the players forces can be examined in detail in a seperate "Battle map". The player can set up unit and structure building tasks and queues here. Time only passes on the War map. Research tasks are set on the War map as well. The Martains use large powerful weapons, that can take a a lot of damage. The Humans have weaker vehicles, but have more per unit, and quicker build times. Playing on the Martain side, players can expect to be attacked by more than 100 human vehicles in a single battle, on some occasions. Resource usage is different from the trend of the time. There are no gathering units that manually gather resources, which are used to build or purchase units. Instead, each sector has three resources (which differ for the Humans and Martians), in certain levels of abundance. Players can have facilities built that will extract these resources. Each unit and manufacturing facility in the game uses certain amounts of the resources depending on the resource type (Martain buildings don't need human blood, for example, while units do), and the action being currently performed. These resources are drawn from the sector the building or unit is in, and the sectors directly surrounding it. Deficiencies in resources will result in decreased efficiency, and increased time for unit/structure building and repairs. It was one of the earlier RTS games to use 3d models instead of sprites for units. The game also features 3d terrain, which can be used strategically. The game suffered from significant performance problems, mainly due to the sheer amount of vehicles on screen (often thanks to the Humans). However, today's computers should have no trouble keeping up.
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